#ifndef PRINCIPAL_H
#define PRINCIPAL_H

#include <QWidget>

namespace Ui {
class Principal;
}

class Principal : public QWidget {
  Q_OBJECT

public:
  bool paused;
  Principal(QWidget *parent = 0);
  ~Principal();

protected:
  void changeEvent(QEvent *e);
  void closeEvent(QCloseEvent *);

private:
  Ui::Principal *ui;

public slots:
  void SwitchGame();
  void ResetGame();
};

#endif // PRINCIPAL_H
